![]() The Switch joy-con just do not cut it for Saints Row. The bloom is also way out of control, often triggering what looks like local-dimming on the Switch's screen.Īt least in terms of control options, THQ Nordic has implemented gyro-controls. Any random moment is either too dark or littered with low-quality effects, making it hard to appreciate any of the artwork. There is some terrible form of anti-aliasing going on that obscures details to an insane degree. It should also be noted that, visually, this port looks really bad. You're better off using the static choice simply because the Switch's small screen can make the dynamic option a little too blurry. Here, the choice between static and dynamic resolution doesn't matter as much since the game performs well enough in either mode. We're not talking a night and day difference, but the obviously lower resolution helps Saints Row IV run in a much more consistent manner. Portably, however, this port is respectable. I timed my presses of buttons and movements of the joystick and would often see between a two or four second delay in reaction. You want to keep the resolution static so that you can actually see things, but the framerate drops so hard at times that it feels like you're moving in slow-mo. Regardless of your setting with the dynamic scaler, Saints Row IV feels really bad in TV mode. Where the problem arises is that when playing docked, this port just does not hold up. RELATED: Saints Row 4: Re-Elected Needs To Redeem The Series After The Awful Saints Row 3 Switch Port An option to use a dynamic resolution scaler also helps the game avoid total unplayability in tough segments. Saints Row IV is seemingly using an uncapped framerate, but rarely ever hits anything above 30 FPS. If you're coming from those last-generation versions, you might not even mind the dips here and there. On average, the game feels decent enough to play. Much like The Third, Saints Row IV isn't exactly great when it comes to maintaining a consistent framerate. Where things go wrong is with performance. There's a fairly substantial amount of content here and the $40 price isn't too bad in isolation. ![]() The only additions would be that this belated port comes in the form of the Re-Elected edition, which contains all of the post-launch DLC. This is very much a late-PS3/360 era open-world game, for better or worse. So if you previously didn't get on with the crazy powers and almost complete genre shift, this new Switch port isn't going to change your mind. It's very barren, centers too much on pointless collectibles, and lacks much in the way of player agency. Crackdown was fun back in 2007, but the title does not hold up at all. ![]() Personally, I feel Saints Row IV takes the idea of Crackdown and makes it actually enjoyable. You've either already played it and love the game or you totally hate the direction developer Volition went in. It’s minor but noticeable.I'll spare you a drawn-out review on Saints Row IV because the game is nearly a decade old at this point. Even the controls feel slightly less responsive on the Nintendo port. And yes, I fired up the 360 version to make sure it wasn’t just the nostalgia talking. Large explosions and busy action are commonplace, and they bring the action to a slideshow-like crawl. ![]() The framerate takes an obvious hit, and the texture detail (or lack thereof) really stands out. But throw the Switch in its dock, where resolution kicks up to 1080p, and the story changes noticeably.for the worse. I’d expect a game built for the 360 and PS3 to run better on Switch, especially with such substantial sacrifices made to graphical detail. You can also read the full Saints Row: The Third review, which we gave an 8.5 back in 2011.All of that, and the DLC overload you have to click through when you first start up, can be best appreciated in handheld mode, where it runs acceptably even in two-player local online co-op with lots of craziness going on. ABOVE: Watch IGN's original 2011 review of Saints Row: The Third for Xbox 360 and PlayStation 3. ![]()
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